![]() ![]() Double faced permanents while face down can't transform, and will be face up if/when it is turned face up. (This is also true for any objects entering any zone.)īecause the blinked card is a new object and has no relationship to the permanent it used to represent (and doesn't fall under any of the exceptions enumerated in rule 400.7), and is only face up by way of permanents entering face up by default, blinking morphed cards does not trigger any "when ~ is turned face up" abilities.Ĩ) Double faced permanents can't be turned face down, and if something tries to, nothing happens. Whenever a permanent enters the battlefield, it becomes a new object and has no relationship to any previous permanent represented by the same card, except for the cases listed in rule 400.7. ![]() Permanents enter the battlefield untapped, unflipped, face up, and phased in unless a spell or ability says otherwise.Ĥ03.4. There's no specific rule, but this is a consequence of two rules interacting.ġ10.5b. Quote from the reddit user and judge "Lapper" about this interaction: I couldn't find the relevant ruling, besides 707.9. “Morph ” means “You may cast this card as a 2/2 face-down creature with no text, no name, no subtypes, and no mana cost by paying to your mana pool. The ruling regarding this:ħ02.36a Morph is a static ability that functions in any zone from which you could play the card it’s on, and the morph effect works any time the card is face down. Sorry ], ], and ] users, they don't do work with morph in favorable ways. By default, a morph is a 2/2 face-down creature with no text, no name, no subtypes, and no mana cost.If you find anything incorrect, incomplete or unclear, let me know in the comments so I can fix it. With that said, I am not a judge, and I am human. I hope that this post can make things more clear, and make everyone less prone to mistakes whilst using this mechanic. Someone at my LGS that I frequently played with made an Animar Morph deck, and he made multiple gameplay errors for weeks, until we played in a group with a judge, who pointed out his errors. I feel the need to make a post about this, because Morph is a somewhat complicated mechanic. Here they are:ġ) ] - discard outlet for reanimator decks that kills a creature or PW for just B.Ģ) ] - a one-sided quasi board wipe that is always at least a 3 for 1 and will always let you choose the biggest threatģ) ] - can do double duty as removal or a winconĤ) ] - gets rid of problematic commanders and very difficult to deal withĥ) ] - needs no explanationĦ) certain planeswalkers like ], ].Now that it is officially revealed that Morph is one of the 4 main mechanics being brought back for Commander 2019, I figured it would be a good time to go over the rules regarding morph. for extra value.Įxcluding those, I looked through my 12 EDH decks and tried to find the other sorcery speed removal that I think are good enough to play. Creatures with ETBs like ], ], ] can be blinked, reanimated, sac'd etc. Save a few exceptions, most board wipes are sorceries. The most common ones would be board wipes and creatures with ETB effects. That said, there are still a few sorcery speed interaction cards that are so good that they are still worth playing. Anyone who listens to online content of how to power up your decks knows that instant speed interaction is the name of the game in EDH. ![]()
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